/***************************************************************************
 *   Game Types Definitions                                                *
 *   Copyright (C) 2008 by cmaster.matso (Maciej Kadłubowski)              *
 *   cmaster.matso@gmail.com                                               *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef _GAME_H
#define _GAME_H

#ifdef __cplusplus
extern "C" {
#endif

#include "g3dmdl/src/mgpi_g3dmdl.h"
#include "g2dmdl/src/mgpi_g2dmdl.h"

#pragma pack(push,1)

    typedef struct {
        int id;
        float4 position;
    } actor_t;

    /* TODO: basic game logic structures */

#pragma pack(pop)

#ifdef __cplusplus
}
#endif

#endif
